Words · DAILY GAME
That THAT Game
Write a clever connection between two categories in 45 seconds, with five daily pairs and a score for each answer.
Added to Everydle ·

Play That THAT Game
OFFICIAL WEBSITEThis game is played on its official website. The image below is a preview, not an embedded game.
What is That THAT Game?
That THAT Game connects two categories with the word THAT. Name something from the first category that also fits the second, and explain your idea within 120 characters. You get 45 seconds per pair and five shared pairs in the daily set. The game evaluates the written connection and awards a score out of 100. It is a creative writing challenge, not a hunt for one predetermined word.
How to play
- Start the daily set and read both sides of the category pair.
- Name one thing that belongs on the first side, then explain why it also fits the second.
- Keep your answer within 120 characters and submit before the 45-second clock ends. At timeout, the game sends what you have written.
- Read the score and feedback, then continue to the next pair. Finish all five for the daily result and sharing options.
Does a longer answer earn more points?
No. The idea and its fit matter, not length by itself. Name the thing first and put the connection into the answer; the judge cannot credit an explanation you leave unstated. Fictional and invented things are allowed when they fit the category.
Who decides the score?
An AI decision system evaluates the written answer. Feedback can credit wit, fit and wordplay, and the total ranges up to 100. An obvious but valid connection need not score highly. Because the game is in beta, its evaluation may change as the scoring is tuned.
What can you share after a set?
After the final pair, Share an answer lets you choose one of your five responses. It can produce a picture or text with the pair, your answer, its score and a game link. Copying or saving that result does not send it to anyone automatically. A top-scoring answer may also appear to other players within the game.


