Math/Logic · DAILY GAME
Tumble Tally
Drop shapes into seven columns, plan touching groups of three and chase round goals before rising rows crowd the board.
Added to Everydle ·

Play Tumble Tally
OFFICIAL WEBSITEThis game is played on its official website. The image below is a preview, not an embedded game.
What is Tumble Tally?
Tumble Tally is a turn-based falling-match game. Choose a column for the next shape and connect at least three matching pieces horizontally or vertically to clear them. Pieces above a cleared group fall and can start a higher-scoring chain. Reaching the round's target brings a new goal and pushes fresh rows up from below, so a useful match must balance immediate points with room for the next round.
How to play
- Choose Daily and enter today's board. Skip or complete the introductory practice before starting the scored game.
- Check the next three pieces, the round's points goal and the remaining moves before choosing a column.
- Click or tap a column to drop a piece. On a keyboard, use Left and Right with Space or Enter, or press 1 through 7 for a column.
- Connect three or more matching shapes side by side or stacked. Watch the pieces above fall: another match earns a higher multiplier.
- Reach the round goal within the move allowance while keeping the stack low. Use the points wallet for optional shop tools, remembering that two new rows rise when a round clears.
What counts as a match, and how do falling matches score?
In the standard board, three or more of one shape must touch horizontally or vertically. Three pieces earn 30 points, with 20 more for each additional piece. When pieces fall into another match, the next clear scores double, then triple for a further falling match. The next-three preview helps you plan a landing rather than merely chase the largest group already visible.
Why is a low board important when you clear a round?
Reaching the target immediately ends the round. Unused moves add a bonus, but two new rows also push up from the bottom for the next round. Pieces forced above the dashed line end the game. The first four rounds allow 12 moves each, rounds five through eight allow 13, and later rounds allow 14; missing the goal or filling the board also ends the run.
Does buying a tool reduce your score or save your run?
Points also fill a separate wallet, and spending that wallet does not lower the score. The shop offers wild pieces, a bomb, extra moves and an extra row, with one of each available per visit. These are in-game point purchases, not payments. Refreshing an unfinished daily run returns to the starting board, even after a match has scored; replaying the same date is a fresh attempt rather than a continuation.


